Hallo,
habe mir mal den Thread aus dem CCcam Forum durchgelsen.
Demnach soll es mit der aktuellen SC Version vom HG funktionieren.
Zitat von red321z:
"try the latest hg pull of sc- it was patched a while back to support 2.1.4"
Dies steht auch im Shortlog vom SC:
Sie müssen registriert sein, um Links zu sehen.
"cardclient-cccam2: fix logging"
Hier noch die Erklärung von remote:
Referring to the main topic of these posts, I'd say: "It's not a bug. It's a feature !".
I mean odd CWs are knowingly altered by the CCCam software, at least in some cases.
Let's talk, for instance, of the "so nice" CCCam command 05. I'm not giving all the details because it's of no interest here, but here is the main process:
-about 2 hours (a bit more, in fact) after being connected, the CCCam client will received a command 05 from the server, with a data payload of 256 bytes (command 05 with no data payload is a different case)
-the client is supposed to answer to this command, by sending back the data payload correctly decrypted (according to some other commands sent before),
-about 15 minutes (still a bit more) after, if the client has not sent back the command 05 answer, or if it has answered with incorrect data, the server begins to mess all the odd CWs sent to this client (by random data coming from a pre-computed random buffer).
The consequence if that "non official" CCCam clients (i.e. CCCam clients for which this command 05 has not been fully implemented) DO have some troubles.
The main workaround until there was to disconnect and re-connect quickly the client, a few time after the command 05 with 256 bytes has been received. This is, for instance, was is currently implemented into vdr-sc.
Recently (2.1.3 or 2.1.4 CCCam versions, I'm not sure), CCCam servers now refuse to re-connect immediately a client which is performing this trick. You'll have to wait 1 or 2 minutes before the server accept the user again.
Plus, it seems that they have also added a new check recently for the CCCam command 0B.
That's why I'm saying it's not a bug...
Wäre jetzt super wenn man das Problem nachträglich beheben kann ohne das Plugin komplett neu zu bauen. Weiß nämlich nicht wie dies funktioniert. Lässt sich dies vllt. über einen Patch realisieren?
Wäre dankbar wenn mir da jemand weiterhelfen kann.
MfG